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Product updates

GameAnalytics for C++ Windows and Mac
2 min read
#Product updates

GameAnalytics for C++ code now open sourced with Windows/Mac support

We have some great news for all you open source fans out there! By popular demand, GameAnalytics has decided to release their C++ SDK as open source. To start with the C++ SDK supports the following platforms: Windows Mac OS X But this can easily be expanded by crafty coders to support Linux for instance or maybe even console platforms if you really need a challenge. Also, integration with Steamworks could be explored. “So why make it open source?” you may ask. First of all, we want to support as many platforms as possible but as there are so many, we cannot cover all of them. Second, we want to reduce the risk of bugs and also discover new ways of doing things. Having our talented users contribute with improvements, optimisations or bug fixes to our SDK will make it even...
3 min read
#Product updates

GameAnalytics Brings Free Analytics to Unreal Engine Developers

Press release: GameAnalytics, one the biggest independent free analytics providers in the games industry, and Epic Games, creators of the powerful cross-platform Unreal Engine, have partnered in order to seamlessly bring GameAnalytics into Unreal Engine.   From today, Unreal Engine developers can easily integrate GameAnalytics via the Unreal Engine Marketplace and get instant access to the rich player data that GameAnalytics provides. The powerful backend will transform this data into valuable, accessible and actionable insights that can be used to improve their games. The tool breaks down player behaviour data into nine predefined or custom dashboards, allows developers to visualise any custom events defined by the developer and helps contextualise and compare metrics with other games that use GameAnalytics either as a whole or by genre.   “During more than a decade, Epic has truly managed to push the boundaries for...
2 min read
#Product updates

We’ve partnered with Fabric!

We are thrilled to announce our partnership with Fabric, to help developers build and scale their games. Over the next few months, we’ll be working closely together with the Fabric team, to bring the power of GameAnalytics onto their platform. Our goal with partnering with Fabric is to completely streamline the work involved with building with our SDK, ultimately making your lives easier. We highly encourage you to explore and manage GameAnalytics SDK through Fabric. “We’re excited to partner with these world-class services to help developers build amazing apps with Fabric. Twitter Fabric is trusted by developers worldwide to help them build and grow their apps and we’re looking forward to having these partners be part of the platform.” – Rich Paret, GM Developer Platform, Twitter Both GameAnalytics and Fabric was built with ease of use in mind, and we’ll...
2 min read
#Product updates

The updated GameAnalytics Android SDKs are here!

Just like their iOS counterparts a few weeks back, our Android SDKs (native and Unity) have gotten themselves an upgrade! There are a lot of new features we are introducing with the V2 of our SDKS. Let our Senior Product Designer, Kristoffer, take you through all the goodies GameAnalytics has to offer. Update your SDK now, and get even deeper player behaviour insights and more reliable data. GameAnalytics now features 5 event types that we think cover 90% of everything you’d need to track in your game. Among the newly introduced are business events, for tracking real money transactions, and which capture the purchase receipt from the app store, to validate the purchases and ensure that your monetization data is reliable. If you have an in-game economy, you should be tracking what your players “sink” (lose) or “source” (gain) their...
win_oculus-rift
1 min read
#Product updates

Integrate the GameAnalytics SDK and compete for an Oculus Rift

As we’re always looking for ways to spice things up, we came up with a challenge. Get your GameAnalytics-SDK-integration-skills ready and let’s go! For 72 hours, all new games that will integrate our SDK will enter the competition to win: 1 Oculus Rift or 5 hours of expert analytics consultancy The two lucky winners will be announced next week, Monday June 8th! What games will qualify? The draw will be between all the games that: will have one of our SDKs integrated between May 29th 00:00 CET and June 1st 23:59 CET; will have at least the default integration in place – check out our integration guides for details; will be sending data daily between June 1st and June 8th. Ready… Set… Integrate! Have any questions? Write us an email. Want to know what the winner of the 5 hours...
3 min read
#Product updates

Introducing Benchmarks – How do you stack up?

Benchmark feature released! Benchmarks allow you to compare your games’ performance to that of all the other games in the GameAnalytics’ network, giving you the context you need to make informed decisions that can improve your game.
1 min read
#Product updates

The New GameAnalytics iOS SDKs Have Landed!

This post comes bearing news for all you great developers using GameAnalytics: we have released two new iOS SDKs (native and Unity) and their other platforms counterparts are on their way! Why should you be excited about it? This major update brings a lot of new features by introducing in-game economy, dedicated player progression, brand new custom dimensions and much more. Check out the video below, in which our Senior Product Designer, Kristoffer, presents all the goodies the new SDKs have to offer. For a full picture of how awesome this update is, and to get the details of the rollout plan for the rest of the SDKs, take a look at this comprehensive presentation of our SDKs. If this wasn’t enough, we also have a new and very pretty website, you should definitely check out!  
2 min read
#Product updates

The GameAnalytics-adjust Integration

As some of you may have noticed, we have in place a seamless integration with adjust – the business intelligence platform for mobile app marketers. But what does this mean for you? Everyone knows by now that in today’s market making a great game just doesn’t cut it anymore. So, if you’re using adjust to consolidate your ad campaigns, and GameAnalytics to track and analyse your players’ in-game behaviour, this feature can help you thoroughly evaluate and optimise your marketing efforts. Through this easy-to-set-up integration that only requires you to copy-paste your GameAnalytics game key in the adjust analytics partners settings, you’ll be able to take full advantage of what both these great tools have to offer. Take Playraven, the Finnish game development studio behind Spymaster, for example. They’ve been using the adjust-GameAnalytics integration to pull their attribution data into...
2 min read
#Product updates

GameAnalytics and AppsFlyer team up!

We are happy to announce that we have teamed up with AppsFlyer! With our analytics engine we support the full lifecycle from acquisition, to retention and to monetization of players. AppsFlyer, is a mobile app measurement, attribution and analytics SaaS platform that allows app developers, brands and agencies to measure mobile user acquisition across all media sources. By integrating the two tools, game develepors will be able to get the full picture of where their players come from and how the different cohorts convert and monetize. This provides great insight into the performance of user acquisition campaigns, and eases the optimization of these efforts. “GameAnalytics supports the data-intensive games industry with custom made reporting, by breaking player actions into trackable data points, such as completion time per level, retention and monetization. But with millions of competitors out there, no matter...
2 min read
#Product updates

Video: Introducing Custom Dashboards and Widgets

Get more out of GameAnalytics with these awesome new features that Kristoffer, our product designer, will walk you through.
3 min read
#Product updates

Introducing Email Reports

Benefit from more mobility, as heatmaps become accessible anywhere and basic game statistics can now be sent to your inbox. Bonus: data exports, A/B testing and a sleeker Unity package.
3 min read
#Product updates

GameAnalytics Goes Live: the Long Road to Democracy in Game Analytics

Here at GameAnalytics we believe that in game development, as in any other fields, knowledge is equivalent to power. However, no matter the size and nature of different game studios, they are all united in a slight lack of such knowledge: if a game studio makes it big, it rarely knows and understands the factors that have led to its success.