{"id":720,"date":"2019-06-16T11:00:10","date_gmt":"2019-06-16T05:30:10","guid":{"rendered":"https:\/\/themakoreactor.com\/?p=720"},"modified":"2021-03-10T22:56:52","modified_gmt":"2021-03-10T17:26:52","slug":"octopath-traveler-pc-review-framerate-resolution-square-enix","status":"publish","type":"post","link":"https:\/\/themakoreactor.com\/featured\/octopath-traveler-pc-review-framerate-resolution-square-enix\/720\/","title":{"rendered":"Octopath Traveler PC Review"},"content":{"rendered":"\n
Ever since it was revealed by Nintendo in a Nintendo Direct, Octopath Traveler (or as it was known then Project Octopath Traveler) has been super interesting to see for a few reasons. Unlike many modern games that tried to appeal to 16-bit nostalgia, Octopath Traveler feels like a game straight out of the 90s if Final Fantasy had remained on Nintendo systems after Final Fantasy VI. It feels like a game built for an old-school audience that has a modern take on a classic look viewed through rose tinted glasses. Originally a Nintendo Switch exclusive that debuted worldwide last July, Octopath Traveler is now on PC bringing one of the better JRPGs of the generation to Steam. I’ve already played the Switch version for nearly 200 hours and it has been great revisiting it after a few months on PC.<\/p>\n\n\n\n