{"id":24221,"date":"2021-04-12T11:45:57","date_gmt":"2021-04-12T06:15:57","guid":{"rendered":"https:\/\/themakoreactor.com\/?p=24221"},"modified":"2021-04-12T11:46:43","modified_gmt":"2021-04-12T06:16:43","slug":"trails-of-cold-steel-4-switch-review-graphics-frame-rate-vs-ps4","status":"publish","type":"post","link":"https:\/\/themakoreactor.com\/reviews\/trails-of-cold-steel-4-switch-review-graphics-frame-rate-vs-ps4\/24221\/","title":{"rendered":"Trails of Cold Steel IV Nintendo Switch Review"},"content":{"rendered":"\n
Ever since NIS America announced<\/a> a Nintendo Switch port of the excellent Trails of Cold Steel III<\/a>, I was very curious to see how the publisher would handle future entries on Nintendo Switch. While PlayStation platforms have had all Trails of Cold Steel games release beginning with the first two games PS3 and PS Vita leading into ports and new releases on PS4, Nintendo Switch owners in the West have only been able to play Trails of Cold Steel III until now. Trails of Cold Steel IV<\/a> has finally been released on both Nintendo Switch and PC platforms following its PS4 release last year and it completes Falcom’s Trails of Cold Steel saga. Over the last few weeks, I’ve been replaying Trails of Cold Steel IV on both PC and Nintendo Switch following my initial playthrough<\/a> on PS4 Pro and the Nintendo Switch version gets some things right but is still disappointing in one important area.<\/p>\n\n\n\n