{"id":240,"date":"2019-06-06T17:39:47","date_gmt":"2019-06-06T12:09:47","guid":{"rendered":"https:\/\/themakoreactor.com\/?p=240"},"modified":"2021-03-10T22:57:23","modified_gmt":"2021-03-10T17:27:23","slug":"dragons-dogma-nintendo-switch-review","status":"publish","type":"post","link":"https:\/\/themakoreactor.com\/featured\/dragons-dogma-nintendo-switch-review\/240\/","title":{"rendered":"Dragon’s Dogma: Dark Arisen Nintendo Switch Review"},"content":{"rendered":"\n
When thinking back at Capcom’s output in the last generation, people often forget Hideaki Itsuno’s Dragon’s Dogma which debuted on PS3 and Xbox 360. At launch the action-RPG had a lot of performance issues but it ended up with quite the cult following. Capcom eventually gave it new life with a great PC port that runs and scales brilliantly across low and high-end hardware. Current generation console owners finally got a port that was competent but could’ve been better. <\/p>\n\n\n\n